Eloise Best

Avebury Research Challenge

Location-based mobile game for visitors to Avebury, created as part of the LoGaCulture project with Bournemouth University and The National Trust.

INTRODUCTION

As part of the LoGaCulture project, I designed and developed this location-based game which challenges visitors to Avebury to explore, gather data, and assist 'Professor Stone' with important research.


Featured on BBC News and Bournemouth University News.


Role: Game Designer & Developer

Skills: Game Design, Programming, & Writing

Tools: Unity, Yarn Spinner


App Store | Google Play

Avebury Field Research Challenge

SUMMARY

Professor Stone is working on an important project about Avebury, but needs help from someone in the area to complete important field research! Are you up to the challenge?


The game challenges players to explore the Avebury site to find different objects & locations, presented as rough sketches by Professor Stone. Once they’ve found the location, players will help gather data by observing, counting, measuring, guessing sizes, and more.


The game teaches players about the history of the site while giving them the chance to actively engage as a ‘field researcher’, sharpening their observation skills and encouraging them to take a closer look at the stones, buildings, and other features of Avebury.


GAME DESIGN

I chose to use a simple text message style interface for the player to interact with Professor Stone, making the game easy, intuitive and accessible to Avebury visitors who might not be familiar with mobile games.


Rather than guiding players to exact locations, the game shows players to a general area, then challenges them to look around and find the object matching the sketch they’re shown. This add a fun ‘treasure hunt’ feel to the game and means less time staring at a screen and more time engaging with the site.

ACCESSIBILITY

The game is suitable for a wide range of ages, and players can choose to explore the entire site to complete all nine tasks and help Professor Stone win a gold award, or opt for a shorter experience by completing three tasks, and sticking to one area of the site – like the section around the main visitor centre.


This makes the game more accessible, allowing visitors to customise their experience based on factors like mobility and how long they want to spend at the site.